Collada plugin for After Effects

More info here
Plugins and Scripts > trueSpace > Animation

Script comes pre-installed in the Unofficial trueSpace Updates - https://www.united3dartists.com/forum/viewforum.php?f=55

Installation:

  1. install the persistent base if not already installed
  2. install the new floating panel script
  3. install the new global function set script
  4. drag the node into the link editor and press the install button
  5. delete the node from the scene after install is complete
actor utilities panel

Controls:

  • Set Actor - select an actor for Anim to Root
  • Actor Anim to Root - transfer animation from the actor object to the skeleton root, improved version from the GLTF scripts. Required for many exporters. TODO test on bvh imported skel - need remove skel anim after?
  • New Skeleton - create a skeleton that has identity matrix on skeleton and skeleton root. Exporters require actor default pose with skeleton and mesh created with 0 origin for best results.
  • Skel Root Selector - select the skeleton root. Use case? TODO figure it out. Cant select during Dynapose and have new back actor to root so maybe not needed?
  • Re-Key Actor - go to each key time and set a key, used after deleting keys from specific channels. Required before Actor Anim to Root if channel keys were deleted
  • Scale Skeleton - can be used to resize an imported bvh skeleton and animation
  • List Handles Joint and Bone - list a handles associated bone and parent joint in the log view. Hard to tell what bone a handle is assigned to after the fact.
  • Mesh Morph Anims to Actor - needed for gltf export, transfers a mesh morph animation up to the actor level, TODO test fbx
  • Combine Morph Anims - from gltf and needed for gltf export
  • Joint Orientation Control - jointorient
  • IK Handle Footprint - ikfootprints
  • Character FK Controls - fkcontrols

Notes:

  • UI purposely ugly to express unfinished state
  • IDEA: bake skel root anim to actor or skeleton
  • fbx export needs frame -10 def pose, gltf does not
  • most actor anims cant be adjusted with curve editor
  • Included Joint Orientation Control, IK Handle Footprint and Character FK Controls will live inside this actor utilities for future updates.
June 11, 2025
June 11, 2025