More info here
Series of scripts used to help setup forward kinematic controls for joints. It's good for setting up something like a fist pose for a hand and using a scrubber to control the transition from a relaxed state to a clenched state.
persistent base install v3 required
june 16 2025 updated floating panel script required
june 20 2025 updated global function set script required
All prerequisites are included in the Unofficial trueSpace Updates - https://www.united3dartists.com/forum/viewforum.php?f=55
Script comes pre-installed in the Unofficial trueSpace Updates - https://www.united3dartists.com/forum/viewforum.php?f=55
If an actor is selected while opening the panel it will be set as the current actor in the panel.
FK Controls Panel
This FK Control and Pose Panels will show in the stack when the actor is selected.
Wake Up is required when reloading a scene
Use Float All to reset any floating panels to the correct aspect when reloading a scene.
FK Pose Panel
This FK Control and Pose Panels will show in the stack when the actor is selected. The name of the pose in this image is "Testing123".
The FK Pose Panel will disappear from the stack Panel tab when the actor is not selected. The panel can be permanently added to the stack Setting tab or made into a floating window by using the Stack and Floating buttons.
Close and reopen floating or stack panels after reordering to update
The pose panel add option works well for single axis rotations and in certain circumstances where the rotation order is maintained For instance if Pose1 rotates in the X axis and Pose2 rotates in the Y axis, then Pose2 can use the Add mode because of the rotation order of X then Y of the XYZ order
If all the joints are to rotate in a single axis by the same amount, a dummy pose can be used to define the joints and the X,Y or Z scrubbers can be used to control them instead of using the Pose Value control.
TODO: video demo
Link to version 1 of the script