More info here
This is a plugin and script for importing and exporting to the GLTF file format.
persistent base install required
requires windows 10 or 7?, not XP
Note: the gltf rsx plugin may require
VC++ runtime 2013
from Microsoft. Get it if the plugin does not install or run.
A sample video on how to install an rsx plugin for truespace can be found here. The video is for installing the Indigo Renderer, but it uses a similar rsx plugin.
ImportAnimation - load animation trans, rot, scale
ImportMaterial - load materials
ImportMesh -
ImportMorphs -
ImportScaleFactor - scale to tS meters
ImportSkeleton - load skeleton and skin data
MaterialComplexity - 0=simple, 1=simple texture, 2=full material
NullSize - dimensions used to create null cube
ImportMaterialData - include the original material data on a node, theory: round trip materials and convert between complexity values
ImportExtensionData - add gltf extension data node to the scene
AutoAdjustTiming - gltf time in seconds, convert based on tS frame rate to get integer frame times
IncludeInterpolationNode - for non-baked animations script correction - nothing in place yet to do this
Import - start the import process
Skin Selected - after import select the actor and press to apply skinning data
AnimName - the name of the animation to transfer to the actor
Xfer Anim to Selected - transfer animation from joint nulls to the actual actor skeleton joints
ExportTextures -
Export - write the scene to a gltf file