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A script for exporting ASE format mesh files for use in creating static meshes for the Doom3/Quake4 and Unreal game engines. Supports Unreal collisions and provides a means to simulate 3dsmax smoothing groups.
Script for converting morph animation to a vertex animation texture that can be used in a vertex shader for gpu based animation.
Script for modifying the exported dae file so that the textures and the collada file are in the same folder. Exports animations for light color, spotlight cone angle and camera fov and fixes texture file paths.
This is a plugin and script for importing and exporting to the FBX file format using the Autodesk FBXSDK. It also imports and exports several other file types. The plugin imports meshes and their materials, camera, light data and animations.
This is a plugin and script for importing and exporting to the GLTF file format.
A plugin and script for reading Collada mesh and animation data into truespace. It will read in lights, cameras, meshes, nulls, light color, spot light cone angle, camera fov and motion animations. It will not read in morphs or physics.
Set of scripts for working with Unreal game engine file formats. Imports and Exports PSK, PSA and T3D formats.
Import SVG vector files from Inkscape as curves into trueSpace workspace and export as COB format for modelspace/trueSpace6.6
Installs a button to open the import/exporter in the panel view. Truespace7.61 script for loading and saving idtech4 md5mesh and md5anim, mesh and animation files.
The script is used to load a camera and tracking points from SynthEyes text files. The camera's position, rotation and field of view animations are imported.
The script is used to load a camera and tracking points from a Voodoo text file. The camera's position, rotation and field of view animations are imported.