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If a mesh has multiple materials applied to it and the Separate Selection tool is used all the materials are copied which can result in orphan material nodes and connections. The orphans could cause a problem with some exporters. Drag this node into the link editor and run it to remove all the orphans in a scene.
Gives a list of all textures used in a scene. Red indicates some error with the texture file or that the bitmap file doesn't exist in the file system. Drag the node into the link editor and press start to generate a report. Useful when exporting to other applications.
Script for reloading or replacing file textures in a scene or selected node.
Collection of workspace materials, shaders and nodes.
Script for converting workspace materials to different instancing types (None, Object and Scene), convert compiled to open D3D materials, convert D3D materials to Yafaray and Indigo materials.
Installs a button for protecting the workspace materials.
Left click the button to backup the materials
Right click the button to restore the materials.
Normal mapping script.
This object's material will respond to the light's position and display either a day or night side texture as you spin it around. It also uses a specular map so the ocean has a highlight and the land masses don't and it has a simulated atmosphere glow using a constant shader. It's a recreation of one of the 3DBuzz Maya Fundamentals video lessons. Use this object with the real time workspace view. It works best with only one light in the scene or all the lights at the same location.
Textures used are from ARC Science and Face of the Earth (www.arcscience.com)