More info here
A collection of scripts for using NURBS patches in the truespace workspace environment. Includes file loaders, primitive to patch conversion, extrude, insert isocurve, delete isocurve
This script will create a patch from a mesh primitive.
original mesh primitives in back, NURBS result in front
Primitives.
RMB panel
The plane segment counts will translate to the nearest multiple of 3. The final NURBS will have 3,6,9, etc segments on a side
Plane height count corresponds to NURBS U span and width will translate to V spans.
The cylinder is a cone with equal top and bottom radii.
Items will be named "NURBS Cone", "NURBS Torus" etc.
This script will create a patch from a series of curves.
Select a series of curves and press the button to create a patch.
Be mindful of the curve direction to avoid twisting.
RMB panel,
The curves must all have the same number of spans.
This script will create a patch from profile and a rail curve.
Curve heads close together, result rail, result rail when curve heads are touching
The profile curve is extruded along the rail curve to create a patch.
RMB panel
Set the profile curve so it's head is close to the head of the rail curve. Select the profile then the rail and press the button.
This script will create a patch from 1 or 2 profile curves and 2 rail curves.
RMB panel, Automatic Curve Flip
BiRail with 1 profile curve
Birail2 selection order: left profile, right profile, bottom rail, top rail
Arrange the curves so the head of the first profile is near the head of the first rail. If not then the Automatic Curve Flip isn't guaranteed to work properly.
Select the profile, then optionally select the second profile, then the first and second rail curves, press the button to get a patch.
This button calls one of 2 scripts, BiRail1 or BiRail2. Birail1 uses 1 profile and Birail2 uses 2 profile curves. The Birail2 can be used in cases where the BiRail1 lacks some control caused by rotational flips of the profile as it is swept along the rail path.
This button will create a patch from a revolved profile .
Lathe center will be the origin of the curve, (0,0,0) in local space. This is shown in the image above as the orange sphere location of the object navigation widget.
Far right image shows helix result.
The origin of the curve can be set by using the Axis, then Flatten axis tools.
The Mesh Origin script is also helpful for setting the origin of the curve to a precise location.
Extends a patch by adding an isocurve to the selected border.
Add isocurve geometry to the interior of a patch.
Remove a isocurve geometry from a NURBS patch.
Select vertices or control handle edge of the isocurve and press to delete it
Selects a line of control points with a soft selection to imitate modelspace manipulation of isocurves.
Select a control edge and press the button to select the isocurve.
Selects a line of control points.
Requires installation of the plane loop select script, Plane Loop
Select a control edge and press the button to select the isocurve.
Moves the control points of 2 patches to be coincident
RMB panel, Coincident Radius - how close to make points coincident
Select 2 patches with overlapping control points and run the tool.
if nothing happens RMB and change the radius
Tool is like the first step of a welding type action, the points are moved together but not joined.
Only control point handles are affected, floaters are ignored.
Can be used to stich multiple rows to get smooth continuity when patches are butted up against each other.
This button will open a panel for loading and saving NURBS patches from trueSpace scn and cob files generated from the modelside or earlier truespace versions.
This button has been removed and corresponding items have been added to the file import and export menus.
Save patches from modelside in trueSpace 6.6 ascii format. The version 7 format has a lot of extra information and will slow down the load process.
The scn and cob files must be ascii format. JScript only reads ascii text format files and has no check for binary format files.
trueSpace7.61 has a crash bug. If you try to load an ascii format NURBS patch while in wireframe display mode it will crash trueSpace. Earlier versions of trueSpace do not have this bug,
A closed patch can be simulated by moving the border of the patch together and lining up the control handles into a straight line.
The patches are based on plane meshes because of their consistent point index order and it is the simplest polygon mesh that can represent a patch.
Moving a point selection is enough to change the triangle indices. The vertex indices are fine but the triangles get scrambled.
A script for loading NURBS patches as regular meshes from ascii format scene(scn) and object(cob) files. Click the link above to get the installer.