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Notes:
- Exit point edit
mode and use boolean subtraction on the mesh to clean it up after
the conversion or use heal vertices in workspace. This will
remove any seams caused by the nature of nurbs geometry.
- Each of the patches for a multi-patch nurbs
surface will have to be converted separately
- The nurbs rebuild patch plugin
nurbsinfo.html can be used to control the density of the final mesh.
- The face count will be the (number of U spans) x (number of V spans) of the nurbs patch
- Visual C++ Redistributable Packages for Visual Studio 2013 may be required for this plugin - https://www.microsoft.com/en-us/download/details.aspx?id=40784
June 13, 2015
- poly mesh name from the nurbs patch
Click here for the
source code.