Collada plugin for After Effects

More info here
Plugins and Scripts > trueSpace > Rendering

Post Process modification for trueSpace7.61

Replacement for the post process bloom filter that includes simple blur, alpha and glow display modes.

no postprocess
Postprocess Off
default postprocess
Default
blur postprocess
Blur
alpha postprocess
Alpha
glow postprocess
Glow
pixelate postprocess
Pixelate
tint postprocess
Tint
vignette 1 postprocess
Vignette 1
vignette 2 postprocess
Vignette 2
vignette 3 postprocess
Vignette 3

The 3 vignette images come from a blank scene in order to show the effect more clearly.

Installation

  1. load into the link editor and press the install button
  2. "OK" for each layout update
  3. restart trueSpace to activate the new post process filters code

Usage:

  1. activate/select a 3D view
  2. press the Options button on the Postprocess panel
  3. if the panel does not open select the window again and press the button a second time (tS bug)
  4. choose the panel aspect to use
  5. press the Setup button and turn on the effect
  6. for tint and glow choose a color and press the Set Color button

Glow works best with Constant Color shaders - easier color matching

Blur has no control for blurriness except for downsample and smoothness

The alpha option needs a mesh background with an alpha material to work.

  • a large inside out sphere centered in the scene works well for the background mesh
  • assign a blank d3d material with a Constant Alpha shader or Alpha Blend with both values 0
  • constant alpha = 0
  • alpha test set to opaque
  • alpha test value = 0

The options are controlled through the post process Scene Intensity value

  • Scene Intensity value below 100 will behave the same as before
  • Scene Intensity to 100 - 199 to get only the bloom, which is really a blur
  • Scene Intensity to 200 - 299 to get alpha values as gray color
  • Scene Intensity to 300 - 399 to get a color key based glow
  • Scene Intensity to 400 - 409 tint
  • Scene Intensity to 410 - 419 vignette 1, squared corners
  • Scene Intensity to 420 - 429 vignette 2, rounded corners
  • Scene Intensity to 430 - 439 vignette 3, circular shape
  • Scene Intensity to 500 - and up pixelate

The value is offset by the range of values used: 301 is for glow 300 plus a Scene Intensity = 1

The Color Key will set the value of the Glow Threshold to a float value that represents the color of the key.

Any final color output within 10% of the glow postprocess color key value will glow

The installer will replace the Postprocess node in all the layouts and in the preobjects folder. It will backup the current RsD3DBloomFilter.fx file and update it for the new filters.

Notes:

  • Bloom Intensity -> fBloomIntensity, has color
  • Glow Intensity(Highlight intensity) -> fHighlightIntensity, white color
  • Glow Threshold(Highlight threshold) -> fHighlightThreshold
  • Scene Intensity -> fOriginalIntensity
  • Smoothness(Bloom quality) -> fBloomFilterWide
  • Downsample(Bloom downsample) -> fpixelSize, 1-3
  • texture2D of postprocess is 8 bit only(0-1.0)
  • blur occurs over +- 7 pixels in x and in y, scaled by fPixelSize.xy and fBloomFilterWide
  • fBloomFilterWide no connection to the shader - something weird like it has an effect outside of the postp shaders
  • Postprocess processes alpha values but the renderer does not write the values
  • looks like tS runs the techniques in order so runs technique PostProcess followed by technique FinishEffect
  • note: D3D Texture render target ARGB_8_8_8_8(32bit) is 0-255, ABGR_32f_32f_32f_32f or ABGR_16f_16f_16f_16f will give the full hdr value

Tint, pixelate and the vignette effects were adapted from videos by Ben Cloward, https://www.youtube.com/@BenCloward

June 19, 2024

  • new options pixelate, tint and 3 vignette styles
  • new easier to use UI
  • new installer

March 19, 2020

  • changed cutoff for glow value from 90% to 70% so larger variation of color will glow
  • use postprocess of the active window
  • option to use the selected node
  • button to select the active window's post process node
February 16, 2020
May 29, 2016