copy or rename C:\trueSpace761Std\Scripts\D3D\RsD3DBloomFilter.fx so you have the option of going back to the original behavior
unzip and copy the new RsD3DBloomFilter.fx in it's place
restart truespace
Usage:
add node into link editor
drag out of the panel view
set the key color
press start and the active 3d window post process will be set
answer yes to the question to show the post process controls in the panel view
The options are controlled through the post process Scene Intensity value
Scene Intensity value below 100 will behave the same as before
Scene Intensity to 100 to get only the bloom, which is really a blur
Scene Intensity to 200 to get alpha values as gray color
Scene Intensity to 301 to get a color key based glow
The Set Postprocess Color Key script will set the value of the Glow Threshold to a float value representing the color of the key.
This will first check the scene for a "PostProcessing" node and if not found will use the first one found in the whole application graph.
The value can also be manually copied from the EncodedFloat output.
Any final color output within 10% of the color key value will glow
Any value 300 and up will activate glow, 301 is for glow plus Scene Intensity = 1
The alpha option needs a mesh background with an alpha material to work.
a large inside out sphere centered in the scene works well for the background mesh
assign a blank d3d material with a Constant Color shader
constant alpha = 0
alpha test set to opaque
alpha test value = 0
you tube here
Notes:
Bloom Intensity -> fBloomIntensity, has color
Glow Intensity(Highlight intensity) -> fHighlightIntensity, white color