Replacement for the post process bloom filter that includes simple blur, alpha and glow display modes.
The 3 vignette images come from a blank scene in order to show the effect more clearly.
Installation
load into the link editor and press the install button
"OK" for each layout update
restart trueSpace to activate the new post process filters code
Usage:
activate/select a 3D view
press the Options button on the Postprocess panel
if the panel does not open select the window again and press the button a second time (tS bug)
choose the panel aspect to use
press the Setup button and turn on the effect
for tint and glow choose a color and press the Set Color button
Glow works best with Constant Color shaders - easier color matching
Blur has no control for blurriness except for downsample and smoothness
The alpha option needs a mesh background with an alpha material to work.
a large inside out sphere centered in the scene works well for the background mesh
assign a blank d3d material with a Constant Alpha shader or Alpha Blend with both values 0
constant alpha = 0
alpha test set to opaque
alpha test value = 0
The options are controlled through the post process Scene Intensity value
Scene Intensity value below 100 will behave the same as before
Scene Intensity to 100 - 199 to get only the bloom, which is really a blur
Scene Intensity to 200 - 299 to get alpha values as gray color
Scene Intensity to 300 - 399 to get a color key based glow
Scene Intensity to 400 - 409 tint
Scene Intensity to 410 - 419 vignette 1, squared corners
Scene Intensity to 420 - 429 vignette 2, rounded corners
Scene Intensity to 430 - 439 vignette 3, circular shape
Scene Intensity to 500 - and up pixelate
The value is offset by the range of values used: 301 is for glow 300 plus a Scene Intensity = 1
The Color Key will set the value of the Glow Threshold to a float value that represents the color of the key.
Any final color output within 10% of the glow postprocess color key value will glow
The installer will replace the Postprocess node in all the layouts and in the preobjects folder. It will backup the current RsD3DBloomFilter.fx file and update it for the new filters.
Notes:
Bloom Intensity -> fBloomIntensity, has color
Glow Intensity(Highlight intensity) -> fHighlightIntensity, white color