Blend - Amount of blending between materials.
T - LMB - Texture Mapping / RMB - Settings.
Controls the blend with a texture, this will override the Blend slider.
Blend Material Collection- Opens the Blend Material Collection.
Update D3D Preview- Generates D3D Preview of the blended materials.
Update Material Lists - Updates the Material List 1 and 2 from the Blend Material Collection.
Material List 1 - Select the BlendMaterial# for the first material to be blended.
Material List 2 - Select the BlendMaterial# for the second material to be blended.
Reset - Removes all of the spheres in the collection except for the first two original spheres.
Add Material - Adds a new sphere to the collection, selects it, activates the Inspect tool, and adds a BlendMaterial# to the Material combo control.
Select Material - Selects the BlendMaterial# in the present Material combo control and activates the Inspect tool.
BlendMaterial - Each material in the collection has a panel where you can enter a description of the material for further references.
C - LMB = Camera view of the collection. RMB = Previous view
X - LMB = Remove - Blend Material Collection from the scene
You can also manually select a BlendMaterial# with the Select Material button.
Note: Be sure that none of the spheres in the collection is painted with a YafaRay Blend material.
Limitations: In order to use Blend materials, the Blend Material Collection must be
included with your scene.
Only one Blend
Material Collection is supported per scene.
You cannot rename the Blend Material Collection.
Using different YafaRay Blend materials for different objects, must be included in the Blend Material Collection.
The Blend
Material Collection supports up to 25 materials.
The Blend
Material Collection does not render and is completely transparent to the YafaRay render engine.