YafaRay Blend

Blend - Amount of blending between materials.
T - LMB - Texture Mapping / RMB - Settings.
Controls the blend with a texture, this will override the Blend slider.

Blend Material Collection- Opens the Blend Material Collection.

Update D3D Preview- Generates D3D Preview of the blended materials.

Update Material Lists - Updates the Material List 1 and 2 from the Blend Material Collection.
Material List 1 - Select the BlendMaterial# for the first material to be blended.
Material List 2 - Select the BlendMaterial# for the second material to be blended.

Per Material settings:
Receive Shadows - Surface will receive shadows.

Visibility - Visibility options:

  • Normal - Render all.
  • Invisible - Render only reflections and shadows..
  • Shadow only - Render shadows only.
  • No Shadows - Render without shadows.
Pass ID - Material ID used in the Render Pass.

YafaRay Official Docs Blend Mapping

Blend Material Collection

Reset - Removes all of the spheres in the collection except for the first two original spheres.
Add Material - Adds a new sphere to the collection, selects it, activates the Inspect tool, and adds a BlendMaterial# to the Material combo control.
Select Material - Selects the BlendMaterial# in the present Material combo control and activates the Inspect tool.
BlendMaterial - Each material in the collection has a panel where you can enter a description of the material for further references.

C - LMB = Camera view of the collection. RMB = Previous view
X - LMB = Remove - Blend Material Collection from the scene

Steps to apply a YafaRay Blend material

  1. The easiest way to apply a YafaRay Blend material is to select your Object first.
  2. Load the YafaRay Blend material from the library into the D3D Material Editor.
  3. Press the Blend Material Collection button
    This loads the required Blend Material Collection into the scene and selects BlendMaterial1.
  4. Load a YafaRay material from the library into the D3D Material Editor.
    BlendMaterial1 will be painted with your selected material or if needed use the Paint tool.
  5. Right click another sphere in the collection and then left click with the Inspect tool.
  6. Load a YafaRay material from the library and Paint the sphere if needed.
  7. Using the Inspect tool, left click your object and select the UpdateD3D Preview button.
  8. Adjust the amount of Blend between the two blended materials.
  9. Right click in 3D Space to exit the Inspect tool.

You can also manually select a BlendMaterial# with the Select Material button.

Note: Be sure that none of the spheres in the collection is painted with a YafaRay Blend material.

Limitations: In order to use Blend materials, the Blend Material Collection must be included with your scene.
Only one Blend Material Collection is supported per scene.
You cannot rename the Blend Material Collection.
Using different YafaRay Blend materials for different objects, must be included in the Blend Material Collection.
The Blend Material Collection supports up to 25 materials.
The Blend Material Collection does not render and is completely transparent to the YafaRay render engine.