IOR -
Index of Refraction. Controls the strength of the Fresnel effect.
Use
Absorption - Enables Absorption.
Absorption
Color - Absorption color.
Absorption
Distance - Amount of distance of the absorption color.
Dispersion-
Amount of dispersion of the separation of white light into different colors.
Filter
Color - Filter color.
Use instead of Absorption for uniform glass. Also
needed to tint Transparent Shadows when Fake Shadows and Transparent Shadows
are enabled.
T - LMB - Texture Mapping / RMB - Settings.
Mirror
Color - Color of Reflections.
T - LMB - Texture Mapping / RMB - Settings.
Transmission
Filter - Controls amount of tinting for light passing through the material.
1 = Blends with Absorption, if enabled. 0 = No blending
with Absorption, if enabled.
Use Fake
Shadows - Enables Fake Shadows.
Alpha strength - Amount of alpha displayed in the D3D Preview.
Export as Normal - Enable export as normal.
T - LMB - Texture Mapping / RMB - Settings.
D3D Preview - Creates a Bump/Normal Map D3D Preview.
The D3D Preview has no effect on the YafaRay render.