YafaRay Glass

- Real Glass -

IOR - Index of Refraction. Controls the strength of the Fresnel effect.
Use Absorption - Enables Absorption.
Absorption Color - Absorption color.
Absorption Distance - Amount of distance of the absorption color.
Dispersion- Amount of dispersion of the separation of white light into different colors.

- Fake Glass -

Filter Color - Filter color.
Use instead of Absorption for uniform glass. Also needed to tint Transparent Shadows when Fake Shadows and Transparent Shadows are enabled.
T - LMB - Texture Mapping / RMB - Settings.
Mirror Color - Color of Reflections.
T - LMB - Texture Mapping / RMB - Settings.
Transmission Filter - Controls amount of tinting for light passing through the material.
1 = Blends with Absorption, if enabled. 0 = No blending with Absorption, if enabled.
Use Fake Shadows - Enables Fake Shadows.
Alpha strength - Amount of alpha displayed in the D3D Preview.

Per Material settings:
Receive Shadows - Surface will receive shadows.
Visibility - Visibility options:
  • Normal - Render all.
  • Invisible - Render only reflections and shadows..
  • Shadow only - Render shadows only.
  • No Shadows - Render without shadows.
Additional depth -Amount of raytracing depth.
Pass ID - Material ID used in the Render Pass.

- Bump -

Export as Normal - Enable export as normal.
T - LMB - Texture Mapping / RMB - Settings.
D3D Preview - Creates a Bump/Normal Map D3D Preview.
The D3D Preview has no effect on the YafaRay render.

YafaRay Official Docs Glass