Pathtracing
-- Anti-Aliasing Settings --
Filter - 3 Anti-Aliasing reconstruction filters to use when resampling:
- Gaussian - Slight blurring
- Mitchell-Netravali - Improves sharpness of the edges Default
- Box - Equal weighting of all samples.
Min Sample - Number of samples to use on
first Anti-Aliasing pass.
Pixel Width - Width of Anti-Aliasing pixel
filter. [0-8]
Passes - Maximum number of Anti-Aliasing
passes.
Inc Sample -
Number of samples for additional Anti-Aliasing passes.
Threshold - Color threshold for additional
Anti-Aliasing samples in next pass.
-- General Settings --
Ray Depth - Amount of times that rays can
be reflected in specular surfaces or pass through transparent surfaces.
Transparent Shadow depth - Amount of
transparent surfaces that shadow rays can get through to find light sources.
Gamma In - The default gamma value for all
colors, lights and textures.
This value is used to convert these values to
linear color space used by the Yafaray renderer.
Gamma Out - The gamma value target for the
rendered image.
CPU Threads - Number of CPU threads used by
YafaRay. [-1] All threads.
This number should be equal to the number of CPU
threads in your computer or minus one if you find that using all the
CPU threads bogs down your computer.
Normal Shadows / Transparent Shadows -
Switches from Normal to Transparent Shadows.
Save Alpha - Exports an alpha file in
addition to the RGB output file.
Z - Channel - Enable the Depth Channel in
the output file.
Clamp RGB - Color depth is reduced to a low
dynamic range before Anti-Aliasing filtering.
-- Caustics Options --
Caustic
Photon Method - Caustics Photon
Method types:
None -
No Caustics Photons are rendered.
Path +
Photons - Mix of a Caustic Photon Map and Path tracing Caustic rays are
rendered.
Photons
- Fast photon map is used to render caustics. Path tracing caustics rays are
not rendered.
Path -
Path tracing caustics rays are rendered.
-- Photon Options --
Photons - Number of photons to use.
Depth - Maximum number of scattering events
for photon shooting.
Mix - Maximum number of photons to be mixed
for caustic calculation
Radius - Blur radius for photons.
Photon Map
Processing - Types of Caustic
Photon Map Processing to generate:
Generate
Only - Generates the Caustic Photon Map in the scene.
Generate Save
- Generates and Saves a yaf_test_caustic.photonmap
file to where you rendered the image.
Load -
Loads the yaf_test_caustic.photonmap
file from where you rendered the image.
Reuse
Previous - Reuses the previously generated Caustic Photon Map from memory.
When loading a saved map, it is very IMPORTANT to
ensure they match the scene and ONLY for camera changes.
-- Path Options --
Photon Bounces - Number of photon
(Caustics) bounces to calculate for.
Path Samples - Number of samples to use
when Pathtracing. This setting is only used by the Pathtracing lighting method.
Min Bounces - Number of light bounces.
No Recursion - Turn off recursion for Pathtracing lighting method.
-- Output Render File --
View - If enabled YafaRay
will render the Workspace view.
Camera - If enabled YafaRay
will render the set Camera view.
Width - The width of the image rendered.
Height - The height of the image rendered.
> File name for rendered image output. This
is where the rendered results will be saved.
Open Output Folder - Opens the folder
entered into the above path.
Render - Exports XML file and spawns the YafaRay renderer.