Min Sample - Number of samples to use on
first Anti-Aliasing pass.
Pixel Width - Width of Anti-Aliasing pixel
filter. [0-8]
Passes - Maximum number of Anti-Aliasing
passes.
Inc Sample -
Number of samples for additional Anti-Aliasing passes.
Threshold - Color threshold for additional
Anti-Aliasing samples in next pass.
Ray Depth - Amount of times that rays can
be reflected in specular surfaces or pass through transparent surfaces.
Transparent Shadow depth - Amount of
transparent surfaces that shadow rays can get through to find light sources.
Gamma In - The default gamma value for all
colors, lights and textures.
This value is used to convert these values to
linear color space used by the Yafaray renderer.
Gamma Out - The gamma value target for the
rendered image.
CPU Threads - Number of CPU threads used by
YafaRay. [-1] All threads.
This number should be equal to the number of CPU
threads in your computer or minus one if you find that using all the
CPU threads bogs down your computer.
Normal Shadows / Transparent Shadows -
Switches from Normal to Transparent Shadows.
Save Alpha - Exports an alpha file in
addition to the RGB output file.
Z - Channel - Enable the Depth Channel in
the output file.
Clamp RGB - Color depth is reduced to a low
dynamic range before Anti-Aliasing filtering.
Photons - Number of photons to use.
Search - Maximum number of non-caustic photons to be
filtered.
Radius - Blur radius for photons.
AO Color - Color for Ambient Occlusion output. Useful for testing
the AO effect.
Count - Number of photons to use.
Radius - Blur radius for photons.
Photon Map
Processing - Types of Caustic
Photon Map Processing to generate:
Generate
Only - Generates the Caustic Photon Map in the scene.
Generate
Save - Generates and Saves a yaf_test_caustic.photonmap file to where you rendered the
image.
Load -
Loads the yaf_test_caustic.photonmap
file from where you rendered the image.
Reuse
Previous - Reuses the previously generated Caustic Photon Map from memory.
When
loading a saved map, it is very IMPORTANT to ensure they match the scene and
ONLY for camera changes.
FG Active -
Enable Final Gather (Photon Mapping only).
Show Map -
Directly show radiance map (disables final gathering step).
Bounces - Number of bounces to recuse the Final
Gather.
Samples - Number of samples to use for Final
Gather.
View - If enabled YafaRay
will render the Workspace view.
Camera - If enabled YafaRay
will render the set Camera view.
Width - The width of the image rendered.
Height - The height of the image rendered.
> File name for rendered image output. This
is where the rendered results will be saved.
Open Output Folder - Opens the folder
entered into the above path.
Render - Exports XML file and spawns the YafaRay renderer.
YafaRay Official Docs Lighting Methods Overview