Gamma -
Amount of Gamma for the Image Map.
Attribute
Name - Used for the Yafaray render engine.
Use the File browse dialog button to choose an
Image file.
None -
Removes Texture Map.
Image -
Enables the use of the Image file.
Clouds
- Enables the use of procedural Clouds.
Marble
- Enables the use of procedural Marble.
Wood -
Enables the use of procedural Wood.
Voronoi - Enables the use of procedural Voronoi.
Switch - Generates the Texture Map.
Blend-
Amount of blending between the Blend color and the Material color.
Color -
Blend and or Procedural texture color. A sort of a secondary color, to be mixed with Material diffuse color in procedural textures and in the No RBG feature.
X Offset
- Texture Map U/X offset.
Y Offset
- Texture Map V/Y offset.
Z Offset - Z move for 3D textures.
X Scale
- Texture Map U/X scale.
Y Scale
- Texture Map V/Y scale.
Z Scale - Z scale for 3D textures.
Texture Coordinates - UV, Global, Generated.
UV is for uv mapped objects
Global: the texture uses the scene's Global 3D coordinates for mapping.
Generated: the texture uses the object's local 3D space
Projection - texture projection mode: plain, cube, sphere, tube. Use plain for uv mapped image textures
Negative - The effect of the Texture is negated.
NoRGB - use the texture to to blend the Material main color and color set in Color Swatch
Blend Mode - mix, add, muliply, substract, screen, difference, darken, lighten, overlay
Note about: The YafaRay material’s T button
LMB - Opens this Texture Mapping panel where you can enable one of the above options
RMB - Opens Settings for any assigned Procedural - Texture Map in a floating window
There are no Settings for None and Image