After installing the YafaRay4tS Toolbar it is important to save or update your trueSpace layout.
LMB = Left Mouse Button
RMB = Right Mouse Button
YafaRay4tS Settings
LMB = Opens the Default aspect in the Stack/Panel
RMB = Opens the Setup aspect in the Stack/Panel
Inserts the YafaRay4tS object into the current scene if it is not present
YafaRay4tS Help
LMB = Opens this help file
RMB = Opens the About aspect in the Stack/Panel
Inserts the YafaRay4tS object into the current scene if it is not present
YafaRay4tS Scene Utilities
LMB = Opens the YafaRay4tS Scene Utilities
See below for details
Infinite
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
Area Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the Stack/Panel
Directional Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
Sun Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
Point Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
Spot Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
Sphere Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
IES Spot Light
LMB = Activates the Light tool widget
RMB = Opens the Lights preferences panel in the
Stack/Panel
YafaRay Camera
LMB = Activates the Camera tool widget
RMB = Opens the Camera aspect in the Stack/Panel
Smooth Normals
LMB = Apply Smooth Normals to selected object with
the value entered in the Default aspect.
RMB = Removes Smooth Normals to the selected object and opens the Default aspect in the Stack/Panel
YafaRay Volume
LMB = Inserts YafaRay Volume into the scene
Render Scene
LMB = Renders scene
RMB = Opens the current Lighting Method aspect in
the Stack/Panel
Render Object
LMB = Renders selected object
RMB = Opens the current Lighting Method aspect in the Stack/Panel
Render Portion
LMB = Renders portion of screen
RMB = Opens the Camera aspect in the Stack/Panel
Render Animation
LMB = Opens the Render to File
RMB = Opens the Animation aspect in the Stack/Panel
Render to File
LMB = Opens the Render to File
RMB = Opens the current Lighting Method aspect in the Stack/Panel
Restore the toolbar
If you lose the YafaRay4tS toolbar, open the YafaRay4tS Setup library and load the YafaRay4tS toolbar to automatically restore it.
For importing and exporting YafaRay4tS scene files
Replaces the YafaRay4tS panel in the scene with all of the existing settings, excluding the YafaRay Installation Path. If the Output Render File path does not exist, a default path will be assigned. Updates the texture paths based on the path in the Texture Source Folder
Copies all of textures in the scene to the Texture Source Folder.
For updating previous versions of YafaRay4tS scenes to the current version.
Replaces the YafaRay4tS panel in the scene with all of the existing settings, excluding the YafaRay Installation Path. It does not update the Output Render File path
Replaces all of the YafaRay Materials in the scene with the current YafaRay Materials
Replaces all of the YafaRay Lights in the scene with the current YafaRay Lights
Replaces all of the YafaRay Cameras in the scene with the current YafaRay Cameras
Opens the D3D Material Converter
In order to render in YafaRay4tS, all existing materials in the scene must be converted to a D3D Shader.
From the Default aspect in the D3D Material Converter, uncheck Selected Only, and select the Convert button.
After all of the scene materials are converted to D3D Shaders, you can convert some or all of the scene materials to YafaRay Materials.
From the YafaRay4tS aspect in the D3D Material Converter, choose to check or uncheck Selected Only, and select the Convert button.
The complex nature of YafaRay materials limits the number of scene items with YafaRay materials applied to about 800 objects.
D3D Preview settings do not transfer to the updated materials.