This script will copy the UV values from one mesh to another. Useful for UV mapping in an external application like Blender.
The meshes need to have the same topology to match the values properly. The safest way to use an external uv editor would be to copy a mesh, triangulate this copy and export it as an obj. UV map it, export an obj and import that obj into truespace. Finally, copy the uv values. Triangulation essentially freezes the topology. Quads and n-gons can be triangulated in different ways. This ensures that the underlying triangles do not change.
Drop into the link editor or load into the scene to install.
To UV map a skinned actor