install the persistent base if not already installed
drag the node into the link editor
delete the node from the scene after install is complete
Usage:
Select a scene object and press the button to create the array
LMB - create in world coordinates
RMB - create in local coordinates of the object
Use Spacing for X, Y, Z (Width, Depth and Height) to control the size of the array. The value is the space between each array element.
These values can go negative to reverse the direction of the array.
Use Counts for X, Y, Z (Width, Depth and Height) to control the number of array elements.
Select Array Element - select the array element for transformation
Open in Link Editor - open a link editor window for interactive update when rotating the array element and for unsticking controls if needed.
Select Array Rotator - used to select
the invisible box that defines the transformation locations for the grid elements.
The rotation handles of the widget can be used to change the orientation
of the array without altering the orientations of its members.
Reset Array Rotation - set the Array Rotator rotation values to 0
Replace Array Element - copy the selected item in to the array
Select All But One - selects all but one array elements after the Disband Array is run
Disband Array - convert the array to a plain group item
video shows usage for grid array version 1
Convert to a single mesh object
select all but one enabled
press the Disband Array button
the array will be converted to a simple group object and all the array elements will be selected except for one
activate the boolean Merge geometry tool - Flatten result and do not Keep drill object
select the final array element (the unselected one) then exit the tool
3D Unencapsulate - part of the unofficial truespace update