The PolyCombine plugin
for trueSpace will act on a selected hierarchical object(a glued
object) and create a single polygon mesh copy. The copy will
inherit the original's uv space, materials and axes. It can be
used to prepare a model for export to an Unreal static mesh using the
ASE export plugin. It was written for trueSpace 6, but it should
work with gameSpace and trueSpace 5.
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The
image above shows 2 triangulated objects. The one on the left was
boolean unioned before triangulation. The one on the right was
polycombined before triangulation. Both objects are each composed
of a single mesh.
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The
first step is to glue all the meshes together. The plugin will
work with hierarchies composed of 2 or more polygon objects.
After everything is glued together, click the PolyCombine icon and a
single mesh copy will be created.
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Click
this line to download the PolyCombine.tsx
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The source code is available at
the bottom of the page.
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The images below compare the
PolyCombiner to the built in boolean functions.
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PolyCombine
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Union
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Subtract
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Intersection
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