May 8 2009 - quicktime 4 meg - click the picture
changed lighting and reflection environment, tweaked some colors
and added a few details
May 2 2009 - click picture for video - quicktime 4 Megs
almost done - couple of errors and add sound
March 30 2009 - click picture for video - quicktime 1Meg 3 sec
First test composite from after effects - 14 passes
Next fix ground shadow, add driver, sound
click picture for video - quicktime 1.6M
restart project March 2009
re-tracked original footage, started materials, re-animated,
re-lighting, add objects and backdrop to reflect,
remodeled vehicle to fix smoothing issues
new animation timing a little bit off
roamer model cleanup completed December 13 2008
next texturing and final animation
Update December 10 2008 - Added steering and chassis spring
motion to the animatic, the wheel rotations maybe a little fast
and the chassis sway animation is missing from the second clip
2 videos - click the lines below
1. pull away from the
garage 2.38Mb quicktime
2. turn the corner 1.25Mb
quicktime
the red shadow
color helps in the process in the process of lining everything
up
click the 2 pictures above for the shadow test movies
the point lights used in earlier tests were too close to the
scene and had to be adjusted to display properly
format quicktime mov(mpeg4), size 2.28Mb and 1.21Mb
Light angle test
Had to break the sequence into 3 shots so that the Voodoo
tracker could process the information
Match sun light angle
Model getting cleaned up and prepared for live composite.
Lightwave model script to convert nulls to a point cloud.
To be used with scene files generated by the Voodoo tracking
software so can have thousands of points instead of thousands of
nulls.
href="../lightwave/downloads/null2points.ls" click for script (Script Lost)
Low poly model created in trueSpace for transfer to the Unreal
game engine. 4095 vertices, 4649 faces and 7838 triangles.