model monster_flying_lostBall { mesh "models/lostBall.md5mesh" channel torso ( *origin ) anim af_pose models/md5/monsters/lostsoul/initial.md5anim anim initial models/md5/monsters/lostsoul/initial.md5anim anim idle models/md5/monsters/lostsoul/walk1.md5anim //models/md5/monsters/lostsoul/idle1.md5anim anim fly models/md5/monsters/lostsoul/walk1.md5anim //models/md5/monsters/lostsoul/run1.md5anim anim sight models/md5/monsters/lostsoul/sight.md5anim { frame 23 sound_voice snd_sight } anim melee_attack1 models/md5/monsters/lostsoul/attack1.md5anim { frame 9 melee melee_lostsoul } anim melee_attack2 models/md5/monsters/lostsoul/attack2.md5anim { frame 19 melee melee_lostsoul } anim pain1 models/md5/monsters/lostsoul/pain1.md5anim { frame 1 sound_voice snd_pain } anim pain2 models/md5/monsters/lostsoul/pain2.md5anim { frame 1 sound_voice snd_pain } anim charge models/md5/monsters/lostsoul/charge.md5anim } entityDef monster_flying_lostBall { "inherit" "monster_flying_lostsoul" "model" "monster_flying_lostBall" }