model monster_flying_lostBall {
	mesh			"models/lostBall.md5mesh"
	channel torso					( *origin )
	
	anim af_pose					models/md5/monsters/lostsoul/initial.md5anim									

	anim initial					models/md5/monsters/lostsoul/initial.md5anim
	anim idle						models/md5/monsters/lostsoul/walk1.md5anim //models/md5/monsters/lostsoul/idle1.md5anim
	anim fly						models/md5/monsters/lostsoul/walk1.md5anim //models/md5/monsters/lostsoul/run1.md5anim
	anim sight						models/md5/monsters/lostsoul/sight.md5anim {
		frame 23						sound_voice snd_sight
	}
	anim melee_attack1				models/md5/monsters/lostsoul/attack1.md5anim {
		frame 9							melee melee_lostsoul
	}
	anim melee_attack2				models/md5/monsters/lostsoul/attack2.md5anim {
		frame 19						melee melee_lostsoul
	}
	anim pain1						models/md5/monsters/lostsoul/pain1.md5anim {
		frame 1							sound_voice snd_pain
	}
	anim pain2						models/md5/monsters/lostsoul/pain2.md5anim {
		frame 1							sound_voice snd_pain
	}
	anim charge						models/md5/monsters/lostsoul/charge.md5anim
}

entityDef monster_flying_lostBall {
	"inherit"			"monster_flying_lostsoul"
	"model"				"monster_flying_lostBall"
}