Collada plugin for After Effects

More info here
3DBuzz Tutorials

3d buzz logo is a company dedicated to providing the world with quality technical education over 3D animation, programming, game design, and much more. We have been producing training videos since 2001, always pushing the envelope in the development of informative lessons with an engaging and personable format...."

A big thanks to 3D Buzz for allowing me to host these video tutorials (Video Training Modules). The 3D Buzz website is full of free and inexpensive learning materials. Their 3D content mainly focuses on Max and Maya, but the principles taught can be applied toward any 3D application. Click the logo above to check out their website. Some of their free training can also be found on their YouTube channel.

All video tutorials from the 3DBuzz website are now available on the internet archive.

Internet archive record summary of most of the training that was available. 3dbuzz Training List

3DBuzz Introduction to trueSpace 6

3DBuzz takes you on an introductory tour of trueSpace 6 a.k.a. modelspace in trueSpace 7. The video is 1 hour 20 minutes long and full of good information. Enjoy.

3dbuzz truespace demo

click here to download the video

3DBuzz GameSpace Tutorials

3D Buzz Video Training Modules
gameSpace - From Sketch to Model

The guys from 3D Buzz give you an introductory lesson on using gameSpace, as they take you through the steps involved in creating a character and getting it up and running in Quake III Arena. Starting with a cube, they model the character from scratch, then show how to use the export functionality of gameSpace to get your character into the game.

Setting up the image planes Creating the torso Adding more detail to the torso Making the arms
Adding the legs Creating the head Preparing for export Exporting to Quake

dl resources

Download Resources
(Scene and Image files)

gameSpace - Bones, Skeletons, and Rigging

The second in the series of Video Training Modules from 3D Buzz takes you to the next step in creating a model for use in a game, as they show you how to add a skeleton to the elf, and then to use that to create some animations for the character.

Introduction About Skeletons
About Skinning Rigging the elf Setting limits Skinning the elf
Naming for Puppeteer Intro to Animating Animating the elf Exporting