YafaRay Coated Glossy

- Diffuse -

Use Glossy Color for Diffuse - Enable Glossy color for Diffuse.
Diffuse Color - Diffuse color.
T - LMB - Texture Mapping / RMB - Settings.
Diffuse Reflection - Amount of diffuse reflection.
T - LMB - Texture Mapping / RMB - Settings.

- Coated -

Mirror Color - Mirror color multiplier.
Mirror Reflection - Amount of reflection.
Index of Refraction - Amount of reflection to the coated surface.

Per Material settings:
Receive Shadows - Surface will receive shadows.
Visibility - Visibility options:
  • Normal - Render all.
  • Invisible - Render only reflections and shadows..
  • Shadow only - Render shadows only.
  • No Shadows - Render without shadows.
Additional depth -Amount of raytracing depth.
Pass ID - Material ID used in the Render Pass.

- Specular -

Glossy Color - Glossy color multiplier.
T - LMB - Texture Mapping / RMB - Settings.
Glossy Reflection - Amount of glossy reflection.
T - LMB - Texture Mapping / RMB - Settings.
Specular Exponent - Amount of blur in the glossy reflection.
T - LMB - Texture Mapping / RMB - Settings.

Use Anisotropic Specular - Enables Anisotropic Specular.
The Exponent value is divided into vertical and horizontal components. By using a different value for each component. The reflection will take an anisotropic oval shape.
U Exponent - Amount horizontal reflection.
V Exponent - Amount vertical reflection.

- Bump -

Export as Normal - Enable export as normal.
T - LMB - Texture Mapping / RMB - Settings.
D3D Preview - Creates a Bump/Normal Map D3D Preview.
The D3D Preview has no effect on the YafaRay render.

YafaRay Official Docs Coated Glossy