Color - Diffuse color.
T - LMB - Texture Mapping / RMB - Settings.
Use Oren-Nayar - Enables the Oren-Nayer specular reflectance model.
Sigma - Oren-Nayer micro facet distribution parameter.
Emission - Adds brightness to the material regardless of lighting.
Does not actually cast any light into the scene.
Diffuse Reflection - Amount of Diffuse reflection.
T - LMB - Texture Mapping / RMB - Settings.
Transparency
- Amount of transparency. [0-1]
T - LMB - Texture Mapping / RMB - Settings.
Transparency
D3D Preview - Enables Transparency for D3D Preview.
Translucency
- Amount of translucency. [0-1]
T - LMB - Texture Mapping / RMB - Settings.
Transmission
Filter - Controls amount of tinting for light passing through the material.
Use Fresnel
Refl. - Enables Fresnel reflection.
Mirror
Color - Mirror color multiplier
T - LMB - Texture Mapping / RMB - Settings.
Specular
Reflection - Amount of specular reflection.
T - LMB - Texture Mapping / RMB - Settings.
IOR -
Index of Refraction. Controls the strength of the Fresnel effect.
Export as
Normal -
T - LMB - Texture Mapping / RMB - Settings.
D3D Preview
- Creates a Bump/Normal Map preview for the Workspace scene.
The preview has no effect on the final render.